![]() ![]() Johanas explains that the trick to getting the feel right was working from the end result, backwards. ![]() Once polished, Tango could begin building the game proper. The attacks, background, UI: all on beat. Once approved and pushed into the prototype stage, Johanas states that his team were surpisingly clsoe to nailing that feel on the first try. This spawned the idea of an "over the top action game like Devil May Cry or Bayonetta," but one where everything synced up to the music. Anyone who has played the cafeteria fight knows. Throughout all his work Johanes says that aligning music with gameplay is something that's "in my DNA", and with Hi Fi Rush he wanted to create a game where the player actually performs the actions along with the music, something he beleives is lacking from many rhythm games. It's this feeling that inspried the initial concept of Hi Fi Rush. Even if you’re in a crowd and jumping with everyone, there’s an energy there.” There’s a visceral feeling to playing a live show, or seeing a live band, where you hear music and the soundwave hits you. "I liked playing music when I was growing up. “It’s an idea that I’ve always had," Johanas states. Hi-Fi Rush was a surpirse game from Tango Gameworks - it was even the core of one of our podcast episodes! To find out more about the process of getting the flow and the feel of interactive rhythm right (where numerious other games have fumbled the concept), I sat down and had a chat with game director John Johanas about all things musical in Hi-Fi Rush, and asked about the challenges and triumphs of getting a high score to work in this infamously difficult genre. A true rhythm game that goes beyond slapping notes on queue and forcing you to jab at the buttons in 4/4 time. It's not just a soundtrack it's core to the game. If there's on thing that's on repeat in my head even now, it's the amazing work the ensemble at Tango Gameworks did when it comes down to the game's relationship with music. Back then, Alex Donaldson stated it could be one of the best games of the year. Consider it a brief follow up to our initial impressions piece from earlier this year. ![]()
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